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1. New ships concept - in Player Features and Ideas Discussion [original thread]
Originally by: Ulfsark Vegtamson Although this sounds nice, the ability to mash up existing ship models and whatnot, you KNOW someone is going to make a giant flying peen. I mean, moreso than most of the gallente ships already are. tha...
- by Undead CookieMonster - at 2011.03.15 08:55:00
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2. [MERC SERVICES] The 0rphanage ... is NOW open for business - in Crime and Punishment [original thread]
Teh orphanage is my hero! :D
- by Undead CookieMonster - at 2011.02.25 01:12:00
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3. New ships concept - in Player Features and Ideas Discussion [original thread]
key guidelines to this concept 1.powergrid and cpu will average out with slide ability to modify 2. any ship can be modified with a ship of perspective size (ex. frigate/ cruiser. cruiser/battlecruiser. battlecruiser. battleship. (t1-t2) 3# specia...
- by Undead CookieMonster - at 2011.02.22 04:00:00
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4. New ships concept - in Player Features and Ideas Discussion [original thread]
i would personally not include t3's since they are already on a modular system and have a backstory to their race, BUT its not a bad idea at all. basically the feature i'm proposing they look into is allowing people to change any attribute of thei...
- by Undead CookieMonster - at 2011.02.22 03:41:00
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5. New Space with a Twist - in Player Features and Ideas Discussion [original thread]
the idea isnt necessarily to make mad isk etc. mainly a fun way to expand the universe and the new wh setup doesnt i was considering doesnt mean you'd get to leave at your own leisure. new wormhole idea is based on the new eden dead gate, just bec...
- by Undead CookieMonster - at 2011.02.21 23:22:00
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6. New ships concept - in Player Features and Ideas Discussion [original thread]
No ship would get penalties in a sense, this idea isn't meant as some type of special privilege or anything, its sole purpose is to let people fly what they want. even if its just taking a ship and changing weapons types. example, drone tank hurri...
- by Undead CookieMonster - at 2011.02.21 23:12:00
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7. New ships concept - in Player Features and Ideas Discussion [original thread]
All ships would be intact. by no means am i suggesting any of them change, what i'm proposing is a system for the players to design and build ships in game. they would also be skill related. you'd have to be able to fly every ship / ship class you...
- by Undead CookieMonster - at 2011.02.21 23:00:00
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8. New ships concept - in Player Features and Ideas Discussion [original thread]
good point. thus attribute point / bonus design. combining 2 ships wouldnt mean sharing the bonus. you'd basically be making a new ship and you have to choose what they can and can't do. ie: choosing between what weapons type or choosing drone dam...
- by Undead CookieMonster - at 2011.02.21 22:53:00
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9. New ships concept - in Player Features and Ideas Discussion [original thread]
would rock before the kerplode tho haha
- by Undead CookieMonster - at 2011.02.21 05:17:00
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10. New Space with a Twist - in Player Features and Ideas Discussion [original thread]
i was thinking something similar recently, instead of expanding the current map, add a new map, the same as how eve started, with nothing. and the wormhole system would be on the same design as the original gate but not permanent. a new sovereigni...
- by Undead CookieMonster - at 2011.02.21 05:14:00
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11. New ships concept - in Player Features and Ideas Discussion [original thread]
Edited by: Undead CookieMonster on 21/02/2011 05:06:24 instead of leaving all the work to ccp, new idea time! fully modular ships t1/t2. every ship in eve theres a common problem. lack of individuality. yes. they can be fitted differently. but...
- by Undead CookieMonster - at 2011.02.21 05:02:00
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